Carrier Ratting Meta

So, it’s been a while since I’ve posted anything here. I’ve been busy with university (doing a Masters in Linguistics now), and generally haven’t had much to post about. A lot has changed for me in-game: I’ve moved to a new corp and alliance which are more PvP focused, extracted all my industry SP, and became a capital pilot, although the only thing I can currently fly well is the Nidhoggur. I am training up characters to fly the Minokawa and the Naglfar, and eventually a sitter to fly the Hel. I know people hate a lot on super sitters, but the idea is for this character to not only sit in it but also become better at flying it than my main. I currently don’t know if I’m even going to inject FiBos into my main at this point.

Anyway, let’s talk about the current meta around ratting in carriers. I use a fully PvP-fit Nidhoggur to blast through havens at a rate of about 4 per hour, usually netting me around 60mil bounty ticks (nets to about 180mil/hr, better than incursion income by 30mil). My fit (opsex) has nearly 2mil EHP, letting me tank long enough to light that cyno and bring in the FAX machines. I generally do 10 havens at a time, and rarely go below 90% shields, even if a dreadnought shows up.

Few would disagree that this is good money in relative safety, assuming there are FAX machines on standby and that I’m not a bad who fails to light a cyno before an inhibitor goes up. For most gangs I wouldn’t even need to light the cyno, because the fighters would just annihilate subcaps anyway.

Given these facts, it’s hard to believe people still use shield booster shitfits. You will never need to run it for normal ratting, and it won’t do jack shit in an actual engagement other than drain your cap so you die sooner.

But what about when we don’t have triage on standby?

If you don’t have triage on standby and you go out carrier ratting, you’re an idiot. MAYBE if you live balls deep in null and have a comprehensive intel network, but at that point you should be organized enough to have triage on standby.

The meta has moved away from carriers with shield boosters. Leave the old meta behind, lest you be left behind with it (minus your carrier, because it will die sooner rather than later).

Then there are the idiots that forgo a tank in favor of max application (the single armor rep isn’t a real tank that can save you in PvP). I honestly don’t know how much more money you get in ticks by replacing all tank with omnidirectionals/nav computers, but I doubt it will be more than some 5-10mil per tick. This at the cost of any and all defense on the carrier. This means that in the time it takes triage to jump to you, you’ll not only be almost dead, you’ll also have no real resists to support the incoming reps, and will probably die. And then your alliance mates will laugh at you for being a bad, and it will be deserved.

Just don’t do it.

 

The history of science in regards to the truth or falsehood of evolution

Recently, some of my corp mates were discussing science (and epistemology more generally, though I am unsure if they were aware of this) on corp comms. Since part of my degree has been to study the history and philosophy of science (and the history OF the philosophy of science), the arguments they were making reminded me of my first year, and the retrospective cringe at hearing naive beliefs I myself used to hold was so strong that I had to mute the conversation.

On one side, someone was arguing that evolution is just a theory.

On the other side, someone was arguing that evolution is true and proven.

I’ll start by saying both parties were somewhat right, and both parties were somewhat wrong. No one is at fault — public perception and understanding of science is shockingly bad, for both those who advocate and those who are skeptical of science. Hell, even a lot of scientists have a less than ideal grasp on their trade. However, this is not surprising; not everyone has three years to waste studying the history of modern science. Anyway, I will attempt to demystify the argument somewhat.

The party arguing for evolution being just a theory misunderstands the use of the word ‘theory’ in scientific discourse.

The party arguing for evolution being true and proven misunderstands the notion of scientific truth and proof.

The use of the word ‘theory’ is the easier one of the two to explain. The use of the word ‘theory’ in scientific discourse is not the same as the everyday use of the word. We might say something is a conspiracy theory, to indicate it is just a set of ideas and evidence for it is circumstantial at best, but a scientist would refer to the same thing as a hypothesis. For a hypothesis to attain the status of  theory in scientific discourse, multiple papers must be published which describe successful, reproducible and falsifiable predictions made by the theory (usually around phenomena which had been previously unexplained). In other words, one cannot dismiss a scientific model on the grounds of it being ‘just a theory’; if it is indeed a scientific theory, there will be plenty of evidence for it.

A canonical example of such a prediction is gravitational lensing, which was predicted by Einstein’s general relativity, and was very counterintuitive at the time. The hypothesis predicted that the gravitational curvature of spacetime around massive objects would cause light to curve around them, which implied that distant objects in the sky near the edge of massive objects such as the Sun would appear to have moved because light coming from those objects would have been bent. This was famously confirmed by Arthur Eddington during a solar eclipse in 1919, and subsequent reproductions of this experiment have yielded concordant results.

Evolution specifically makes three important falsifiable predictions, all of which have famously been confirmed: (A) organisms will constantly mutate; (B) natural selection will favor successful mutations; and (C) there will be fossil records of extinct transitional organisms.

(A) is generally non-controversial. Various things like Down syndrome and some forms of myopia are the result of genetic mutations. (B) is also generally uncontroversial. Most mutations are not beneficial to the organism, often being fatal. The rare organism born with a beneficial mutation will thrive, outbreed and eventually outnumber the  parent organism. This has been observed famously with the Peppered moth as well as other organisms.

(C) is the usual point of contest. The incompleteness of fossil records is often cited as a reason to reject the idea of evolution. Unfortunately for those who advocate this argument, it is completely irrelevant. It is often based on the misconception that evolution claims that organisms of one species evolve into another species — again, a misunderstanding of how a term is used in scientific discourse. The word ‘species’, in scientific discourse, refers to lines in the sand drawn on the long continuum of small, incremental changes between parents and their offspring. The ‘border’ between one species and another is arbitrary; determined retrospectively by biologists to systematically categorize various divergences in the continuum. In principle, if it was deemed necessary, three consecutive generations of an organism could be categorized as three different species; alternatively and more realistically, two different offspring from the same parent could be categorized as two different species.

For these reasons, evolution is considered a theory: an accepted, canonical, generally uncontroversial set of ideas in scientific disocurse. Not that there are no scientists that are skeptical of evolution — there are, but they are very much in the minority. This is a good thing — even the most accepted theories should undergo constant scrutiny so that anomalies can be identified and the theory can be improved or replaced by something with more predictive power.

Up to this point I have been apparently agreeing with the party who argued that evolution is true and proven.

Not so fast.

“Truth” and “proof”, in the context of science, are very dangerous concepts. There is a difference between science and something called scientism; these are often confused and the difference between them is rarely explored, perhaps because the practice of science is generally unnaffected by whether or not the scientist does or does not subscribe to scientism.

The difference is, ideologically, quite important. Science is a set of practices designed to improve the predictive power of theories through the rigorous application of empirical formalism. Scientism is the belief that science produces true knowledge about how the world is, often coupled with the claim that science is the only way we can discover truths about the world.

Scientism is a metaphysics; a faith, regardless of what its advocates claim. It does not produce predictions which can be tested with scientific rigor. Many scientists and philosophers of science reject scientism because of this, but many more do not (an interesting middle-ground was advocated by Willard V. O. Quine, who argued that though scientism is a myth, it is a pragmatic mistake to not subscribe to it).

The notions of “truth” and “proof” in science (not scientism) don’t require any notion of correspondence with some objective reality, but to agreement between a theory or body of theories and a prediction or observation. A claim is “true” in regard to some theory if it naturally arises out of that theory; for example, “no object can travel faster than the speed of light” is true of Einstein’s general theory of relativity, but not of classical Newtonian mechanics. Furthermore, a theory as a whole can be considered “true” to a body of theories when it is compatible with the other theories in that body and accepted by the majority of the practitioners of that program (see the Lakatosian notion of a scientific programme for more information), or to the scientific discourse as a whole when the theory is considered the most successful out of a group by scientific concensus (see Kuhn’s structure of scientific revolutions for more information).

Similarly, a hypothesis is “proven” when the prediction or predictions it makes are observed.

However, notice that this notion of “proof” does not in any way imply that a hypothesis, once proven and accepted as a theory, is a true and certain description of the world, but merely that it possesses predictive power to some novel, successful extent.

Certainty in general is considered unachievable in science because of something called the Problem of Induction.

The Problem of Induction was formalized by the English empiricist David Hume. It outlines a huge problem with inductive reasoning, which is central to the practice of science. An inductive hypothesis that claims, for instance, that the sun will rise tomorrow morning, is based on the sun having risen every morning beforehand. However, it’s most certainly not necessarily the case that the sun will rise tomorrow morning — it is conceivable that it could just go out or, more realistically, a cataclysm could happen to halt or significanly slow the rotation of the earth.

Hume himself made an analogy to a turkey being fed at a particular time in a particular place every day of the year, to the point where it begins to expect food at this time in this particular place every day. It begins to approach this place every day at this particular time. Come Christmas day, however, it is slaughtered and eaten; a violation of its evident inductive hypothesis that it would be fed at this particular place and time every day.

He also spoke about pulling colored balls out of a bag — if you pull 10 white balls out of the bag, you may form the hypothesis that all the balls in the bag are white, though it is perfectly possible that the next ball be a different color. Often this hypothetical exception to the inductive hypothesis is called a “black swan”, based on the idea that sseing many white swans would support a hypothesis that states that “all swans are white”, but seeing a single black swan will falsify that hypothesis (see Popper’s falsificationism for more info).

The problem Hume identifies is that inductive reasoning relies on the premise that the future will be similar to the past, which is something we simply cannot know, empirically test or simply cast away. It is also not trivial — we are often misled by this premise in our own inductive reasoning.

So, to return to the question of evolution.

Evolution is considered “true” and “proven” in the strict scientific sense; “true” in that it is consistent with and central to modern biology and accepted almost unanimously by scientists in that field; “proven” because when it was introduced, it made predictions which were counterintuitive, but were nevertheless observed.

However, there is no certainty as to it being a description of reality. Science doesn’t care whether or not it is; merely that it makes good predictions, and no “black swans” have been observed to suggest that it was ever any different (at least as far back as the origin of life, which is itself still a problem being researched in both biology and chemistry).

Those that do believe that is a description of some objective reality are making a rather unnecessary jump; whether or not reality can be properly described formally and certainly is still up for debate, and even whether or not this hypothetical theory of everything actually describes reality or simply perfectly predicts all emergent properties of it is unclear (notice the question of which to accept between one or the other is purely philosophical; neither makes any empirical prediction which can be used to distinguish them through science).

My position is that a healthy skepticism is in order. Don’t blindly trust the science because it is always changing, as it should be. However, don’t just ignore it (climate change IS happening, regardless of what some politicians who have their pockets lined with money from oil companies would like you to believe). It is not a provider of certainty, but it is the best we’ve got as far as predicting the future goes.

PvE: the Rattlesnake & a few harsh words about AFK ratting

The Rattlesnake is currently considered the king of PvE, and for good reason. Firstly, the dual bonus to damage of thermal/kinetic missiles and drones means that it can apply high amounts of DPS from a distance. Secondly, the high base stats mean that it can have a very respectable tank. Lastly, the recent drop in price means that they are very affordable — comparable in price to the various navy issue hulls.

It is most effective against factions that are weak to kinetic or thermal damage.

I use this fit against Guristas pirates. (o.smium link)

It requires relatively high skills in at least two of shields, drones and missiles to be used effectively. It also requires high capacitor skills to run cap-stable. In my case, I have high shield, capacitor and drone skills, but absolute shit missile skills. This is very much reflected in my DPS. Instead of the just under 1200DPS @ 108km maximum that a full t2, max skill fit would give me, I’m making do with just under 800DPS @ 105km. However, this is still greater than any other fit I can currently fly.

The optimal way to run Sanctums in this fit is to warp in at 0, drop your MTU if you use one, then use the microjumpdrive to get to the engagement position, the location of which is beautifully illustrated in the skillfully drawn diagram below.

Rattlesnake fit engagement position

The engagement position should, ideally, be in line with the middle ring of the Sanctum (only ever run the ring variants – the other variant gives less bounty and takes longer to complete because there is lots of ECM/sensor dampening). However, anywhere roughly around that area will do. Just make sure you are in range.

Putting 100km between the rats and yourself serves two purposes. Firstly, you will be out of range of the smaller ships, and be able to kill them before they can get in range. In Serpentis sites, you will also be out of range of all the blaster-fit battleship rats. This means you don’t need to tank as hard or worry about being pointed/scrammed/webbed by the frigates. Secondly, it will give you a couple of extra minutes to react to hotdroppers who come into your system — assuming you’re watching your intel and local channels.

Which leads nicely into the second topic of this post — WATCH YOUR FUCKING INTEL AND LOCAL CHANNELS. DO NOT RAT AFK. It’s not difficult. There is plenty of time to react to neutrals/reds coming into your system, even if you’re sitting in a huge ship in the most prominent anomaly in the system, as long as you’re keeping an eye on your intel and local channels.

AFK ratting might seem like a nice prospect — high, semi-passive income — but in practice you’re a big glaring target to hotdroppers, and will almost invariably end up losing more money than you make. Furthermore, when droppers get kills in a particular system, they tend to hang around that system, which will make your co-inhabitants rather unhappy.

I used to live with a group that would kill blue AFK ratters rather than give droppers a free kill, because an awox looks better on the killboard than a stupid loss. I fully encourage alliances to adopt this attitude.

By all means, run a fit that requires minimal player input, but STAY AT THE KEYBOARD. Every time you leave your keyboard while not cloaked, in a POS or in a station, a puppy dies. You are killing little, innocent puppies. You goddamn monster.

The Astero, Part 2 – Fitting

Fitting the Astero – or any exploration ship – is not as easy and simple as it might initially appear, or as formulaic as fitting a dedicated combat ship (which I may cover in a later blog post). There are a lot of variables to consider: Do you want to sacrifice speed for capacity? Do you want to sacrifice tank for align time? Should you fit stabs?

The answer to these and many more questions is, as always, that it depends on how you want to play. However, the Astero is a very nuanced ship when it comes to when and how you should use it. As I mentioned in my previous post, it sits in an interesting position in the balance between efficiency and combat capacity; there are better ships to use if you want higher efficiency or bigger teeth.

Anyway, here is my fit. (Link opens o.smium.org, an online fitting tool for EVE, in a new tab)

Yes, it is shiny. No, you do not have to fit it as shiny, but I strongly recommend it. It’s only about 200 million in total — you should be hauling back at least that much in loot with every expedition.

This fit is specialized for relic sites. This means I only need to carry one analyzer, which frees up a mid slot. I also do not use scanning upgrades, simply because one would take up that extra mid slot. Instead, I opt for a scram and a dualprop (both an afterburner and a microwarpdrive). These give me control of the speed of any fight I might find myself in.

It means that if I am scrammed by something I can’t kill, I can scram back defensively and use the afterburner to get out of scram range, then engage the microwarpdrive to get away. It also means that I can keep up with anything I want to chase. 2,500m/s (3700m/s overheated) isn’t a particularly high speed for a frigate with a microwarpdrive, but remember I’ll only disengage my cloak when I am already at scram range, and will only really need it to maintain range if you try to run. It is also useful for getting between distant cans faster.

In the low slots there is an armor rep, a damage control, an energized adaptive nano membrane and a drone damage amplifier. This gives me a decent active tank, where I’ll pulse the rep every once in a while, but generally rely on my armor buffer to sustain me in combat.

I certainly do not fit stabs, nanofiber structures or cargohold expanders. The first penalizes scan resolution. The second penalizes hull hitpoints a.k.a. tank. The third penalizes speed. All three take up a low slot that could be used for something more useful. (However, these three modules are very useful on non-combat fits.)

The drone damage amplifier gives the acolytes and hobgoblins that little extra punch, but arguably it would be better to use an omnidirectional tracking enhancer to improve damage application. I haven’t compared the two yet, but the damage amplifier has served me well, so I don’t see a pressing need.

Some would frown upon using acolytes instead of warriors, since warriors have better speed and tracking. However, I’ve found that acolytes actually have better damage application – they seem to have better balance between their speed and tracking, so they can actually track high velocity targets while they themselves are going fast. I don’t know. This is a topic for another post, perhaps.

For the rigs, I use a small emission scope sharpener (t1, because the t2 variant uses 300 calibration which would mean I almost can’t use any other rig) to give me a little more coherency in the mini-game, an anti-explosive pump to plug that explo hole in my armor resists, and finally a small targeting systems stabilizer so I can target just a little bit quicker after decloaking.

Works wonders.

Regardless of how you intend to fly it, there are a few rules you should follow:

-DO NOT UNDOCK without a Covert Ops Cloaking Device II. This is non-negotiable; this ship should not be in space if it can’t warp cloaked.

-Always fit Sisters probe launchers and use Sisters probes. The bonus to scan strength these gives is indispensable, unless your scanning skills are high. Even then, the bonus is quite nice.

-Do not fit guns on it. See the two points above. If, for some reason, you’re not flying a scan probe launcher, a single gun isn’t gonna do you any good. If you want to fly guns, fly another ship. The Confessor, perhaps.

-If you don’t intend to use the combat capacity of this ship, move on to a t2 covops frigate as soon as you can. There is no fit for an Astero that is not inferior to a similar fit for a t2 frigate in terms of efficiency.

-Always carry a flight of ECM drones if you can fly them. They can save your ship (and your loot) if you find yourself pointed and/or scrammed.

The Astero, Part 1 – A Justification

The Astero is, without doubt, my favorite ship in EVE Online. Many people dislike it, and have good reasons for disliking it. These include:

-As an exploration ship, it is inferior to t2 covops frigates, both in warp time and scan bonus

-As a combat ship, it is inferior to almost all other combat frigates

-It is expensive

These are very good reasons to dislike the Astero, or at least recommend aspiring explorers to use it only as a stepping stone to t2 covops frigates.

However, I disagree.

I agree that the Astero is (generally) not a viable dedicated PvP  platform. I also agree that t2 covops frigates are more efficient at exploration. However, I still believe that the Astero is the best exploration frigate, and here is why: anything I can’t kill, I can outrun.

Let me clarify.

If you warp to a site in a t2 covops frigate and find my Astero already running it, you have no option but to warp off. If I warp to a site and find your frigate already running it, I will kill you and take your loot. You will not see me coming. You will not have time to react unless you get VERY lucky.

The same goes if I find you in another Astero, a t1 frigate or any inappropriate exploration ship (which will give you up as a newbie and a ripe target).

Of course, if I warp to a site and find a t3 cruiser or a Stratios running it (or a Nestor, Doge forbid), I also have no option but to warp off*. Furthermore, if a combat ship warps to my site, I will also be subject to various constraints to escape, including reaction time to the presence of a ship on my overview and warping off before being decloaked. This is no different for me.

I have to keep two eyes on dscan (and/or the local channel), three eyes on overview at all times, and a finger hovering over my f1 key (bound to my cloak). If I do this right, I will see a combat ship incoming on dscan, and will cloak before it lands on grid. If you have a cloaky combat ship I can usually cloak before you can get a lock if you are a cruiser, and fight you off if you are a frigate. Thus, anything I can’t kill, I can outrun.

To me, this is definitely worth the inflated price tag.

However, the Astero is certainly not foolproof. If I stop paying attention for even a second, I am vulnerable. But, again, this is no different for a t2 frigate. The difference is that for a bit more isk and a bit less hull scan-strength bonus, I get teeth.

At this point, you’re probably wondering why I don’t endorse t3 cruisers or the Stratios instead of the Astero, since I’m willing to sacrifice efficiency for combat capability (hopefully I don’t need to explain why I don’t endorse the Nestor, a billion-isk slowboat that can’t warp cloaked, for this purpose).

T3 cruisers and the Stratios certainly offer a lot of advantages. T3 cruisers can be nullified, well tanked (>100,000 EHP) and still have a lot of teeth. Stratioses can be fitted as to be able to kill t3 cruisers. If you want tasty killmails, this is the way to go (if you have the skills – do not try this if you’re a newbie seeking advice).

However, this will kill your efficiency, because of the lower warp and subwarp speeds, meaning you will spend more time warping to sites slowboating between cans than actually hacking (or killing) anything. Furthermore, these ships can’t go through frigate-sized wormholes. Not to mention that the price tags on these babies are magnitudes higher than any exploration frigate, and that you will lose skillpoints if you die in a t3 cruiser.

“But you just said you’re willing to sacrifice efficiency for combat capability!” I hear you say. Yes and no. There is a balance between efficiency and combat capability that must always be kept in mind. What I have tried to do in this post is not necessarily to justify always sacrificing efficiency for teeth; I have tried to justify my preference for the Astero within this balance. You may agree or disagree, and you may even be correct to disagree for your particular play style. This is just my perspective.

*I may, at times, attempt a bluff – warp in at a distance and decloak in an attempt to convince you that other combat ships are present in the system and incoming. This is especially effective if there are combat ships on dscan, and even more so when I do have combat support.

o7

Greetings

My name is Bruno Andreotti a.k.a. TribalSkyGod. I am a third year Linguistics major (regretful Philosophy minor) at the University of Canterbury, New Zealand. I play a lot of EVE Online, and suspect most of the posts I make here will be related to the game. My in-game main character is Keikira Borsch. I am currently just under 10 months old (in-game… I’m a bit older in rl), so I am most certainly not a veteran player at this point. That being said, I have had quite a bit of experience, and will try to share what I’ve learned and hopefully help some people out.

I also play a lot of other games, such as Minecraft and Kerbal Space Program, and I may make posts which are occasionally about those games instead. I might also make some linguistics- and/or philosophy-related posts.

I’m starting this blog mostly because it’s a good way to record and share an occasional thought. Over time I’ll also be able to see how my play style and understanding of the metagame have changed. Should be fun.